It’s a platformer wrapped in a sandbox sandwich
Procedurally generated world maps for unique replays are mixed with handcrafted dungeons to discover and defeat. Throughout Asteria are alien strongholds. Seek these places out to discover treasure, upgrade your equipment and exact your revenge.
In the future, everything is ranged.
Ranged Mining with more than one block per shot. No more pickaxes. Tunneling is faster, and as you create better mining equipment you can mine faster taking apart huge chunks of terrain in a single shot. Get the mats you need and get back to exploring, building, crafting and creating.
Ranged fighting, with blasters. Yes, blasters. No clunky 2D melee fighting, just classic run and gun action.
100+ items over 9 tiers of gear
Craft new battle suits for more life, new lasers for more damage and better mining tools for faster mining.
900 Slot “Hypercube of Holding” Inventory with unlimited stack amounts
No more item micromanagement. No more bag restrictions. Get your items, keep your items, create your world, and get back to the gameplay. Ever seen a stack of 1 million chunks of dirt? Ryker has.
Waypoints & instant deaths for classic platformer gameplay
There’s no death penalty and no wandering back to where you died to recollect your inventory. Quick respawns and waypoints are built in so you can get back to the gameplay. Asteria isn’t about inventory management and survival, it’s about exploring and getting back to the action.
Full Mod Community Support
We support the mod community with providing source code and easy capabilities to extend the game, add items, add terrain and whatever else you can imagine. The only thing that is going to prevent you from building your own Asteria worlds are your own skill and imagination. We’re as excited to release Asteria as we are to see the creative things modders out there can do with the game.
Creative Mode – After completing the game you unlock creative mode and will have 100% control over how your want to shape your world including easy to use copy and paste functionality.
- Play with your friends, explore and build together. With server hosting you can have as many players as you have bandwidth.
- No fighting over loot. Just looting. Each player in Asteria get’s their own unique copy of loot drops and chest spawns to avoid dissolving life long friendships over purple-pixel disputes. Get your loot and get back to it!
- Automatic difficulty scaling for multiplayer where the difficulty increases with the more players you add to keep things challenging.
- Lockable terrain areas, so you can preserve your own home base and have complete control over your world before inviting people into it.
- Personal Chests that only you can open to avoid loot thieves from the land of internet trolls.
- Server based save games to prevent cheating and give complete control to server operators.
The Story So Far…
2017 – NASA’s Terrestrial Planet Finder mission detects an earth like planet orbiting the star Pi3 Orionis, 26.33 light years away. Spectral analysis of the light from the planet’s atmosphere shows a strong line of oxygen, a sure sign of life.
2039 – Asteroid mining conglomerate Planetary Resources completes and launches Project Daedalus, a 191 meter interstellar starship powered by the fusion of deuterium and helium-3 harvested from Jupiter’s atmosphere.
2137 – After traveling at 29% of the speed of light, the unmanned starship arrives and lands on the planet, now known as Asteria. The “mother” ship thaws and successfully incubates 353 embryos, the first interstellar humans are born and raised by machine.
2153 – A group of powerful natives attack and overrun the Daedalus, obliterating it in a nuclear meltdown. You are Ryker 241 and as far as you know, you’re the only surviving human…
Buzz About Asteria
“A refreshing dose of efficient technology and ranged combat” – Escapist Magazine
“The latest promising iteration of the sandbox genre” – Gaming Trend
“Pretty much better in every way!” – Fedora G4mer
You are welcome to monetize youtube videos of Asteria game play. We are Content ID friendly.
Creator & Lead Programming and Design Bryan Livingston Shader Programming Rodrigo Diaz Javad Kouchakzadeh Bryan Livingston Additional Programming Sam Bryan Chase Davies Isaac Herring Randee Shirts Zachary Thorpe Lead Artist Porter Nielsen Environment Art Patrick Thompson Logo Design Mihai-Cristian Agape Trailer Design Josh Krieger (Blitzkriegsler) Additional Artists Tim Von Rueden Dave Swan Wiktor Morzewski Sound Design Sam Bryan Philip Shirts Zachary Thorpe Content Design Daniel Beatty Michael Breese Sam Bryan Jason Danielson Cavan Helps Philip Shirts Zachary Thorpe Testers Jason Danielson Josh Jones Scott Knudsen McKay Salisbury
OS: Windows 8/7/Vista PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
Memory: 1GB System RAM
Hard Disk Space: 200MB free HDD Space
Video Card: DirectX 10 compliant video card with 512 MB of RAM
Sound: DirectX compatible sound card